![]() ![]() Unfortunately, being a PC software it has it share of quirks and bugs, mostly UI related, and despite of a competent AI (provided you're fast) the singleplayer experience feels somewhat still at a work-in-progress phase. This should give an idea of the accuracy of the simulation. One hesitation, one mistake and you spin, flatspot your tyres. At first, the time loss is insignificant, but these events will sum up and you'll be forced to slow down at best. ![]() There are many other things that can go wrong. Too optimistic on that bumpy kerb or corner cut? high risk of losing tyre pressure. Greedy traction control setting and hasty exiting corners? hot rears and eventual blistering. Too aggressive with less than optimal track conditions? you get graining on the front. During the race you'll find yourself managing the tyres in order to keep your laptimes consistent. Being fast is no joke, and takes skills, concentration and practice practice practice. ![]() If you hope to jump in the cockpit of the one car you deem looking the coolest and immediately start sliding across the track exchanging door paint with your opponents, you're set onto a painful and excruciating path. Racecar setup knowledge is a must if you want to shave off those tenths from your personal best or to adapt to the track dconditions altering tyres pressures and angles. I am talking about driving constantly on the edge, with laptimes comparable to the real ones. If you ever watched a GT race (with on-boards), listened to the race commentaries and drivers interviews, you'll find yourself familiar with the subject after "driving" a fair amount of hours with the simulation. I am talking about driving constantly on the edge, with laptimes comparable to the This is the state-of-the-art PC based motorsport simulation in terms of driving fidelity. *****Kunos, you need to give the "SPEED SENSITIVITY" setting another 300% more authority!!*****ĪCC PS4/PS5/XB1/XBX/S General Discussionsīest way to setup reverse grid-second races offline?īest settings for Nitro 5 with I7 11800H, RTX 3060 and 16 GB of Ramĭlss 2.3.This is the state-of-the-art PC based motorsport simulation in terms of driving fidelity. *****Kunos, you need to fix the deadzone setting being inoperable, that is just nuts that it doesn't work.****** (Reducing the "Virtual Wheel Rotation Limit" to 300° or less will help the hands look more appropriate for controller driving. Steering Deadzone - *** ( 0% - 100% HAS NO EFFECT IN GAME!! ) Vibration intensity - 100% (user preference) Good lock to lock response to catch a slide. Relaxed but precise steering input from 0 to 25% steering range, then ramps up after that for good mid corner steering. Artificial deadzone to cancell out pulling to one side ![]() I honestly feel that the major issues have been solved by these settings. I'm happy to share my controller settings with you all as I know some of you are experiencing twitchy car control, and even pulling to one side due to no effective deadzone. I've worked hard on these settings post 1.03 patch to bring you DRIVEABILITY!!! ![]()
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